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Java Rock Paper Scissors Game Source Code

How To Make a Java Rock Paper Scissors Game Project Using NetBeans

How To Make a Java Rock Paper Scissors Game Project Using NetBeans Java Rock Paper Scissors Game Source Code


In this Java Tutorial we will see How to Make a Simple Rock, Paper, Scissors Game Using   Jframe JPanels and Jlabels In Java NetBeans .

Images Links: 
https://pixabay.com/vectors/stone-rock-nature-pebble-zen-576268/
https://pixabay.com/vectors/certificate-paper-parchment-roll-154169/
https://pixabay.com/vectors/scissors-cut-hairdresser-1297454/
        
OR
https://pixabay.com/vectors/rock-paper-scissors-rock-hand-296854/
https://pixabay.com/vectors/rock-paper-scissors-scissors-hand-296853/
https://pixabay.com/vectors/rock-paper-scissors-paper-hand-296855/





Project Source Code:

   
    // create borders
    Border gray_border = BorderFactory.createMatteBorder(1, 1, 1, 1, Color.DARK_GRAY);
    Border orange_border = BorderFactory.createMatteBorder(1, 1, 1, 1, Color.ORANGE);
    
    // images path
    String rock = "/images/rock.png";
    String paper = "/images/paper.png";
    String scissors = "/images/scissors.png";
    
    // create an arraylist
    ArrayList list = new ArrayList<>();
    Random random = new Random();
    int your_wins = 0, computer_wins = 0;
    String random_selection;
    
    // set borders
    jLabel_You.setBorder(gray_border);
    jLabel_Computer.setBorder(gray_border);
    jLabel_Rock_.setBorder(gray_border);
    jLabel_Paper_.setBorder(gray_border);
    jLabel_Scissors.setBorder(gray_border);
        
    // display images in jlabels
    displayImage(rock, jLabel_Rock_, 110,90);
    displayImage(paper, jLabel_Paper_, 110,90);
    displayImage(scissors, jLabel_Scissors, 110,90);
        
    // add items to the list
    list.add(rock);
    list.add(paper);
    list.add(scissors);


    // create a function to display images in jlabel
    public void displayImage(String imagePath, JLabel label, int width, int height)
    {
        // get the image
        ImageIcon imgIco = new ImageIcon(getClass().getResource(imagePath));
        
        // resize the image
        Image img = imgIco.getImage().getScaledInstance(width, height, Image.SCALE_SMOOTH);
        
        // set image into the jLabel
        label.setIcon(new ImageIcon(img));
        
    }
    
// create a function to get the winner
    public void getWinner(String you, String computer)
    {
        if(you.equals(computer))
        {
            System.out.println("Draw");
        }
        else if(you.equals(rock))
        {
            if(computer.equals(scissors))
            {
                your_wins++;
                jLabel_YourWins.setText(String.valueOf(your_wins));
            }
            else
            {
                computer_wins++;
                jLabel_ComputerWins.setText(String.valueOf(computer_wins));
            }
        }
        
        else if(you.equals(paper))
        {
            if(computer.equals(rock))
            {
                your_wins++;
                jLabel_YourWins.setText(String.valueOf(your_wins));
            }
            else
            {
                computer_wins++;
                jLabel_ComputerWins.setText(String.valueOf(computer_wins));
            }
        }
        
        else if(you.equals(scissors))
        {
            if(computer.equals(paper))
            {
                your_wins++;
                jLabel_YourWins.setText(String.valueOf(your_wins));
            }
            else
            {
                computer_wins++;
                jLabel_ComputerWins.setText(String.valueOf(computer_wins));
            }
        }
           
        // you can stop when you or the computer reach 3 wins
        // if you want to just keep playing
        // remove this if section
        /*
        if(your_wins == 3 || computer_wins == 3)
        {
            int yes_no = JOptionPane.showConfirmDialog(null, "Play a New Partie", "Play Again", JOptionPane.YES_NO_OPTION);
            if(yes_no == 0)// yes == 0
            {
                jLabel_Computer.setIcon(null);
                jLabel_You.setIcon(null);
                your_wins = 0;
                computer_wins = 0;
                jLabel_YourWins.setText(String.valueOf(your_wins));
                jLabel_ComputerWins.setText(String.valueOf(computer_wins));
            }
            
        }*/

    }
    

    private void jLabel_Rock_MouseClicked(java.awt.event.MouseEvent evt) {                                          
        // display rock image
        displayImage(rock, jLabel_You,160,120);
        // make a random selection
        random_selection = list.get(random.nextInt(list.size()));
        // display image 
        displayImage(random_selection, jLabel_Computer,160,120);
        getWinner(rock, random_selection);
    }                                         

    private void jLabel_Paper_MouseClicked(java.awt.event.MouseEvent evt) {                                           
        // display paper image
        displayImage(paper, jLabel_You,160,120);
        // make a random selection
        random_selection = list.get(random.nextInt(list.size()));
        // display image 
        displayImage(random_selection, jLabel_Computer,160,120);
        getWinner(paper, random_selection);
    }                                          

    private void jLabel_ScissorsMouseClicked(java.awt.event.MouseEvent evt) {                                             
       // display scissors image
       displayImage(scissors, jLabel_You,160,120);
       // make a random selection
        random_selection = list.get(random.nextInt(list.size()));
        // display image 
        displayImage(random_selection, jLabel_Computer,160,120);
        getWinner(scissors, random_selection);
    }                                            

    private void jLabel_Rock_MouseEntered(java.awt.event.MouseEvent evt) {                                          
        // change border
        jLabel_Rock_.setBorder(orange_border);
    }                                         

    private void jLabel_Rock_MouseExited(java.awt.event.MouseEvent evt) {                                         
        // change border
        jLabel_Rock_.setBorder(gray_border);
    }                                        

    private void jLabel_Paper_MouseEntered(java.awt.event.MouseEvent evt) {                                           
        // change border
        jLabel_Paper_.setBorder(orange_border);
    }                                          

    private void jLabel_Paper_MouseExited(java.awt.event.MouseEvent evt) {                                          
        // change border
        jLabel_Paper_.setBorder(gray_border);
    }                                         

    private void jLabel_ScissorsMouseEntered(java.awt.event.MouseEvent evt) {                                             
        // change border
        jLabel_Scissors.setBorder(orange_border);
    }                                            

    private void jLabel_ScissorsMouseExited(java.awt.event.MouseEvent evt) {                                            
        // change border
        jLabel_Scissors.setBorder(gray_border);
    }                                           



////// OUTPUT : 

How To Make a Java Rock Paper Scissors Game Project Using NetBeans Java Rock Paper Scissors Game Source Code

How To Make a Java Rock Paper Scissors Game Project Using NetBeans Java Rock Paper Scissors Game Source Code

How To Make a Java Rock Paper Scissors Game Project Using NetBeans Java Rock Paper Scissors Game Source Code



How To Make a Java Rock Paper Scissors Game Project Using NetBeans Java Rock Paper Scissors Game Source Code



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